17-Jan-2006 20:23:07 Quality: 0.
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Requirements: To play this strategy, you should be very active almost all set long. You should also have some experience in this game. -------------------------------------------------------------- Techer StartupStart playing your turns ~7.00 TEQ time. You would have like 20 turns on hand. Change your profile in that way: Military Strength 70% Army Maintenance Costs 80% Private Market 120% Construction Speed 120% Discovery Effectiveness 115% Factory Production 125% Steel Production 75% Population Capacity 115% Solar Enhancements 80% Tax Income 115% Research Speed 120% Bakery Production 75% SEALS Strength 75% 0 turns played: Go to your Private Market and sell all your military here. Go to goverment, put all your money in bank and set your tax rate 30%. Assign 30 Science Facilities (SF) 1 turn played: Buy 9 territories from Private Market. Go to Goverment, put all cash in bank and set tax rate at 35%. Assign 30 SF. 2 turns played: Buy 10 territories from Private Market. Go to Goverment, put all cash in bank and set tax rate at 40%. Assign 30 SF 3 turns played: Buy 1 territory. Go to Goverment, put all cash in bank and set tax rate at 45%. Assign 30 SF 4 turns played: Put all cash in bank. Research 88 Construction Speed (CS) discoveries. 5 turns played: Put all cash in bank. Research 88 Construction Speed (CS) discoveries. 6 turns played: Buy 43 territories. Put the rest of cash in bank and assign 43 territories. 7 turns played: Put all cash in bank. Research 120 CS. 8 turns played: Put all cash in bank. Research 120 CS. 9 turns played: Put all cash in bank. Research 120 CS. 10 turns played: Buy 60 territories and put the rest of cash in bank. Assign 60 territories. 11 turns played: Put all cash in bank. Research 163 CS. 12 turns played: Put all cash in bank. Research 163 CS. 13 turns played: Buy 64 territories and 10k BC's from Public Market. Put the rest of cash in bank and assign 64 territories. 14 turns played: Put all cash in bank. Research 210 CS. 15 turns played: Put all cash in bank. Research 210 CS. 16 turns played: Buy ~70 territories and BC's for them (amount of territories you can buy depends on BC prices). Assign them Research CS for 2 more turns and sell 1/2 of disco's for price, that depends on Public Market price. First sale CS price should be like ~10k$. When you will sell your disco's, buy territories and BC's that is needed to assign those territories, and assign them. Then research CS discoveries for 6 turns, sell them and logout. After 4th sale, start researching Space Mirror discoveries. You should play your turns in that way: assign land for cash that you earned from sales, tech 2 turns for CS and 6 turns for SM. Sell only SM disco's. Play in that way all 200 turns in neutral. Try to make 4 sales a day. To make this, you shouldn't sale your discoveries for high prices, because we don't want to loose many turns. Sell CS discoveries for price, that is ~5% lower then price that you see on market. And price for SM discoveries may vary. ------------------------------------------------------ Out Of Protection(OOP) By turn 200 you will have like 5.5-6k land. With cash from your last sales assign some more land. The total amount of land that you would have on OOP would be around 7k. So we start our OOP when we would have 200 turns played and 200 turns on hand +10 free turns that you would take when you will play OOP. So, turn 200-210 - assigning land for cash that you have from sales. turn 210-237 - tech Urban disco's (note that you should put your cash in bank every 5 turns all OOP time) - ~140k disco's turn 237-264 - tech Tax disco's - ~140k disco's turn 264-280 - tech Maintenance - ~80k disco's turn 280-320 - tech Military Production disco's - ~205k turn 320-340 - tech Computer Enhancement disco's - ~100k disco's turn 340-368 - tech Construction Speed disco's - ~143k disco's Then drop land to 5k. You will convert to a Baracker now for cash, that you gained from your population taxes. For example, if you have 7k land, it would be more cheaper, if you would drop 2k land not at once, but with little amounts. Unassign 500 territories, drop them. Unassign another 500 territories, and drop again. Make this until you have 5k land. Then unassign those 5k land, buy BC's enough to rebuild, set your production to 100% Seals and continue playing turns: turn 368-385 - reassign land to Baracks. You would be able to build with 300bpt. turn 385-395 - 10 Work OverTime(WOT) with 100% seals production, so you will get ~700k seals turn 395-410 - sealrape someone to get extra disco's Then sell seals for 1000$ and some disco's(not much, for about 300m$). So, after OOP you will have ~850-900k disco's and 800k seals. These disco's will help you to make your jumps in next few days, because you will always have max disco's untill 15k land. ----------------------------------------------------------- Maxing Super Structures Your seals will be sold quickly. Login after ~5h, buy steel and BC's and build SS's. Then WOT for 5 turns, and sell seals again. Don't sell disco's anymore. Your seals will be sold quickly again. Login and build some more SS's, sell seals and so on... Make it that way untill you max your SS's. When your seal operations will renew, seal for disco's instead of making WOT. ----------------------------------------------------------- Mid-set guide After you maxed your SS's, sell seals for 2-3 times(depends on how active you are). When you will have 150-200 turns on hand, you will make a jump. You should also have a nice amount of cash from selling your seals. Change your profile to that one: Military Strength 130% Army Maintenance Costs 85% Private Market 120% Construction Speed 115% Discovery Effectiveness 115% Factory Production 125% Steel Production 75% Population Capacity 80% Solar Enhancements 80% Tax Income 80% Research Speed 85% Bakery Production 75% SEALS Strength 135% Set your Barack's production to 100% marines and seal for disco's for 15 turns. Then go grab someone, assign land, grab again, assign land, and so on... If you will run out of cash, WOT for some turns to grow enough to avoid being very landfat. Sell some disco's or marines, depending on Public Market prices. What should you sell all set long? It depends on market prices. I've made some calculations and there is my results: Marines/Seals (580/1000), (550/950), (522/900), (492/850) (464/800), (435/750) (406/700), (377/650), (348/600) It means that, for example, if you produce and sell seals for 1000$, your income would be the same as if you would produce Marines and sell them for 580$. I hope you understood that. If not, post here and I will try to explain it Ok, back to play. When your military will be sold, go grab, assign land, grab, assign land, and so on...You should play Baracker at least once a day. How to avoid being grabbed when you are on PO? Login, make grabs, quit, but don't logout. After an hour or 2, login, send 1h PO, quit, but don't logout. After 30min login again, and play your turns for stealing disco's and assigning land. After you will finish playing your turns, your PO will come back. All set long you should have like 130-150 bpt. And now, more interesting moment of this strategy(that's why I called it Alternative ): At day 14th or 15th, start assigning your land to WF. From now on you should have 20% of your land assigned to WF. Why 20%? Because 20% of territories assigned for WF with Production 25%/25%/25%/25% would be enough to keep your Private Market growing all time Why should I? Because when you play simple Baracker, you need to sell alot of your military to buy Fighters/Bombers/Panzers/HL's to keep your Private growing. That leads to a huge loss of nw when your marines are sold, but you haven't played turns yet. Also it leads to a Marines/Seals market overflow and therefore Baracker's production becomes cheaper and cheaper. Also if you won't buy Fighters/Bombers/Panzers/HL's, your opponents WFers won't sell their production, and WF'ers production will be cheaper. Result: you are less dependent on Public Market. What about disadvantages of mixing? My calculations showed, that this type of mixing will result in 10% Baracks Production loose and 34% WF's productions loose. That would be ~15% overall production loose. But - don't forget that you loose 5% of your cash when you are selling smthng on Public Market Also if you play that way, you will have more cash to spend on your jumps everyday. So I think these 15% compensates Some advices regarding style of play You should be very aggressive. Use 15 seal ops a day and grab a lot, but I would reccomend you: 1)don't grab same country more than once in a set 2)if your seals got caught, don't seal this guy at all or at least for a 2 days. Yes, you should avoid troubles, because you are Baracker. Baracker are very strong in offence, but poor in defence When you have grabbed all nice targets that you can, you can switch to landbuyer because you have 2 profile changes left. ------------------------------------------------------------------- End-game guide. If you still haven't switched to landbuyer, then change your profile at day 28th in that way: Military Strength 77% Army Maintenance Costs 80% Private Market 80% Construction Speed 75% Discovery Effectiveness 115% Factory Production 125% Steel Production 75% Population Capacity 115% Solar Enhancements 80% Tax Income 115% Research Speed 85% Bakery Production 75% SEALS Strength 139% Well, you won't be hit by that time, because almost everyone stops gaining land. Unless Pollux had his usual 100m nw set and will decide just ruin someone's set and will send a 40h PO on you But I hope you won't be his victim. So, because you changed your profile, you will have an extra income from your population. And simply buyout your Private Market after maxing your PMD disco's ------------------------------------------------------------------- P.S. I was researching optimal strategy for Baracker for a long time. I think it's my final work. But I've made all calculations only few days ago, so haven't tried this out with all new changes. Will try to play it next set and get a win with this Thanks if you have read this all Hope it will help you P.P.S. If you have some questions regarding this strategy, ask there
[ -- Message edited on: 17-Jan-2006 23:54:29 by Narayan (#8323) -- ]
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